{
	"article_slug": "navigationagent-setup-and-common-gotchas-in-godot",
	"artifact": "navigationagent2d-setup-minimal-scene",
	"checks": {
		"avoidance_finished_before_first_target": true,
		"avoidance_max_safe_velocity_length": 180.000015258789,
		"avoidance_move_ticks": 110,
		"avoidance_reached_target": true,
		"avoidance_safe_velocity_event_count": 113,
		"avoidance_target_assigned_after_physics_frame": true,
		"avoidance_velocity_computed_nonzero": true,
		"basic_finished_before_first_target": true,
		"basic_move_ticks": 47,
		"basic_reached_target": true,
		"basic_speed": 180.0,
		"basic_speed_per_frame": 3.0,
		"basic_target_assigned_after_physics_frame": true,
		"clamped_target": {
			"x": 106.0,
			"y": 130.0
		},
		"clamped_target_path_exists": true,
		"clamped_target_path_point_count": 2,
		"off_mesh_target": {
			"x": 40.0,
			"y": 40.0
		},
		"off_mesh_target_was_clamped": true,
		"opens_scene": true,
		"overshoot_breakpoint_distance_per_frame": 50.0,
		"overshoot_breakpoint_exceeds_path_desired_distance": true,
		"overshoot_breakpoint_speed": 3000.0,
		"path_desired_distance": 16.0,
		"physics_ticks_per_second": 60,
		"speed_per_frame_within_path_desired_distance": true
	},
	"generated_utc": "2026-07-02T05:42:06",
	"godot_version": "4.7-stable (official)",
	"passed": true,
	"scene": "res://scenes/navigationagent2d_setup_artifact.tscn"
}