QuestReady · In development · Early access
Pass Meta Quest submission the first time.
QuestReady is a local pre-submit gate for Unity teams shipping to Meta Quest. It runs static checks and on-device runtime capture, maps everything to the current VRC ruleset, and returns one evidence-backed PASS/FAIL readiness report — so the avoidable rejection is caught before the reviewer finds it.
Runs on your machine · Nothing uploads
Static layer
APK size vs the 1 GB limit, manifest and permissions, asset/import drift, and build-size regressions against your last known-good baseline.
On-device runtime layer
adb-driven install → launch → smoke pass on a real headset: frame rate, stale frames, thermals, memory, plus the checkable functional probes (pause on headset-off, orientation reset).
OVR Metrics ingestion
Consumes the CSV your build already produces and reads it against submission-relevant thresholds — it sits on top of the free tool, it doesn't replace it.
Versioned VRC ruleset
A maintained mapping that surfaces Meta's live contradictions, preserves the citations, and applies labelled conservative defaults (such as 72 for the Performance.1 60-vs-72 conflict).
Get early access
QuestReady is in active development. Join the early-access list to get the free on-device check when it lands — and to help shape the ruleset against the submissions you actually ship.
The honest promise
QuestReady can only pass what it can check and what you exercised. It eliminates the avoidable, machine-checkable rejection class — it does not cover subjective content or policy review, and it never overclaims a PASS. A wrong PASS would defeat the entire point.