Vav Labs

Godot & Unity developer tools

Tools built for the work that becomes architecture.

Production navigation, reactive game VFX, bug evidence, and project diagnostics. Each product solves one specific problem and stays editable enough to fit a real pipeline.

Current products

Choose the problem you need to solve.

Paid tools use one-time pricing. Project Doctor Mini is free and open source.

PathForge for Godot interface showing pathfinding diagnostics and tactical navigation systems.

Godot 4 navigation

Early access open

PathForge for Godot

Production pathfinding for games where movement is gameplay: tactical grids, multi-size units, dynamic blockers, spatial AI maps, and editor-visible failure reasons.

Godot 4.5+ · Grid & tactical navigation

View PathForge for Godot
Holo Shield for Godot showing red and orange impact reactions across holographic energy shields.

Godot 4 energy shield VFX

Available now · €5

Holo Shield

A fully editable holographic shield shader with layered projectile impacts, sustained beam contact, custom meshes, and positional audio.

Full source · Commercial use included

View Holo Shield
BugLens capture interface open inside the Unity Editor.

Unity Play Mode diagnostics

Available now · €29 launch

BugLens

Capture screenshots, logs, scene state, component fields, and notes while a rare Play Mode bug is still visible, then export useful evidence.

Unity 2022.3 LTS+ · One-time license

View BugLens

Built for production work

Godot developer tools for the parts that become systems.

A useful Godot tool should shorten a specific production loop without taking ownership of the whole project. These tools focus on the work that usually grows beyond a quick script: navigation rules, readable combat VFX, project-health checks, and the editor feedback needed to understand what the game is doing.

PathForge, Holo Shield, and Project Doctor Mini target different layers of a Godot 4 game. They do not require a shared framework, and you can adopt one without changing the others. Source stays visible where customization matters, so the tool can fit the game instead of forcing the game to fit the tool.

Navigation & spatial AI

Movement rules you can inspect.

PathForge is for games where movement is gameplay: weighted grids, tactical ranges, multi-size agents, dynamic blockers, influence maps, and diagnostics that explain why a route failed. It is the production pathfinding layer rather than another isolated A* example.

Shaders & combat feedback

Make every shield hit readable.

Holo Shield is an editable Godot energy shield shader for projectile impacts and sustained beams. Local-space hit positions keep reactions attached to moving meshes, while layered rings, sparks, colour presets, and positional audio turn collision data into combat feedback.

Project health & CI

Find quiet problems before export.

Project Doctor Mini scans for broken references, oversized textures, heavy scenes, and export gaps. The same checks run from its Godot editor dock and in CI, with Markdown and JSON reports that keep local work and automated review aligned.

Unity teams

Capture the evidence while the bug still exists.

BugLens serves the same narrow-tool philosophy on the Unity side. It captures screenshots, logs, scene state, component fields, and notes during Play Mode, then exports the evidence as Markdown or JSON. It is for bugs that disappear before a written report can explain what actually happened.