Case studies & research / Vav Labs
Work with the frame budget as a witness.
Rendering architecture, mobile VR performance, and editor tooling on one side. Live-data computational topology research on the other. Notes from systems that had to survive production, and from systems still being measured before they ship.
Case studies
Shipped or shipping work
Concrete projects where the result is visible and the path to it is documented — rendering architecture, mobile VR performance, editor tooling, and similar production work.
01 / case study
Rendering architectureSDF Raymarcher URP
Signed-distance-field rendering inside Unity URP, kept close enough to the metal that the profiler can still argue back.
Published
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Frame budget recoveryMeta Quest VR Performance
Mobile VR performance work on Quest, where every millisecond has witnesses and the thermal envelope is one of them.
In progress
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Private work, public architecture
Work that is still being measured. The architecture and validation discipline are published; the implementation, datasets, and benchmark artifacts stay private until a release path is chosen.
01 / research
Advanced private researchHyperplex.TDA
Real-time topological analysis engine for dynamic point clouds. The public page documents the architecture and validation discipline; implementation artifacts remain private while the product direction is undecided.
Advanced private research
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