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Case studies & research / Vav Labs

Work with the frame budget as a witness.

Rendering architecture, mobile VR performance, and editor tooling on one side. Live-data computational topology research on the other. Notes from systems that had to survive production, and from systems still being measured before they ship.

Case studies

Shipped or shipping work

Concrete projects where the result is visible and the path to it is documented — rendering architecture, mobile VR performance, editor tooling, and similar production work.

01 / case study

Rendering architecture

SDF Raymarcher URP

Signed-distance-field rendering inside Unity URP, kept close enough to the metal that the profiler can still argue back.

Unity URP HLSL C#

02 / case study

Frame budget recovery

Meta Quest VR Performance

Mobile VR performance work on Quest, where every millisecond has witnesses and the thermal envelope is one of them.

Unity Quest URP Profiler

In progress

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Research

Private work, public architecture

Work that is still being measured. The architecture and validation discipline are published; the implementation, datasets, and benchmark artifacts stay private until a release path is chosen.

01 / research

Advanced private research

Hyperplex.TDA

Real-time topological analysis engine for dynamic point clouds. The public page documents the architecture and validation discipline; implementation artifacts remain private while the product direction is undecided.

Unity 6.3 .NET 10 Burst/Jobs Topology

Advanced private research

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