Primary product / Early access
PathForge for Godot
A production navigation intelligence layer for Godot 4.x: grid pathfinding, tactical movement, spatial AI maps, and editor diagnostics for games where movement is gameplay.
What it gives you
- TileMap-driven grids, terrain costs, dynamic blockers
- Multi-size agents, clearance maps, movement ranges
- Influence maps, Dijkstra maps, flow fields, formations
- Editor-first workflow with "why no path?" diagnostics
- Optional Rust GDExtension performance core
Early access
