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Pathfinding / Start here

Game Pathfinding: Start Here

Choose the representation, engine API, or gameplay problem you have now. This page routes you to the guide that owns the implementation.

Recommended paths

Follow the path that matches the game.

Each sequence is intentionally short. Stop when the current guide answers the problem.

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Complete index / 38 guides

All pathfinding guides

Unity pathfinding

Explicit grids and continuous geometry

Use the downloadable Unity C# starter for a small explicit cell graph. For continuous movement across scene geometry, use Unity's first-party AI Navigation documentation.

Beyond the built-ins

PathForge for Godot

PathForge is being built for profile-aware movement, multi-size clearance, dynamic blockers, tactical ranges, shared fields, and editor-visible navigation state.

View PathForge